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OverClocked : Emulators :
Super Nintendo (SNES)
   


   
 

The SNES was cool . . . Sega freaks though we are, we are men enough to admit that . . . it had loads of great squaresoft RPG's, Mario World 1 & 2, Contra 3, Castlevania 4, Super Metroid, and a MUCH better version of Street Fighter II . . . believe you me, I spent many hours on my SNES with friends, doing the "Slow-motion Dhalsim Tag-team match-o-rama" - this consists of choosing team battle in Super SF2, choosing ALL Dhalsims on both sides, turning on slow-motion, and letting the limbs fly loose . . try it some time, feel the fun . . . . join us . . . .

Anyway, the SNES had a few problems with slowdown, but had better graphics than the Genny, and much better sound due to cleaner sample-playback, some great DSP (echo, etc.), and no reliance on FM for explosion effects (the cheese!).

SNES emulation is a long, long story . . . some of you out there might remember the excitement surrounding VSMC when it originally came out ^^ . . . let's just say development has been going on for a LONG time, with two rival factions - Snes9x and ZSNES - in a sort of unofficial competition. The primary reason development is still going on is because of the system's quantity of games that used their own special chips - the SuperFX and the SA-1 - which require additional support to emulate . . . nevertheless, you'll be able to play just about anything, with save state support, etc., on the current crop of emus . . . but keep your eye out for updates!
   
   
 
Specifications:



CPU 16-bit
Central Processing Unit (CPU)--65C816
Work RAM for CPU--128KB
Clock Speed-- a blazing 3.58 MHz
PPU 16-bit Picture Processing Unit
Video RAM for PPU (PPU)--64KB Max.
Colors Per Screen--256
Total Colors Available--32,768
Max. Screen Resolution--512 x 448 pixels
Max. Sprites Per Screen--128
Max. Sprites Per Line--32
Max. Sprite Size--64 x 64 pixels
Minimum Sprite Size--8 x 8 pixels
Scrolling--Horizontal, Vertical, Diagonal
APU 16-bit Audio Processing Unit (APU)
16-bit Pulse Code Modulator (PCM)--digital data converter
Sound channels--8
Audio Out Impedance Level--4 ohms
   
   
 
Emulators
Okay, not too many people know about sneshout, or list it among their top snes emus, and this is primarily because it is based on the Snes9x code . . however, it is REALLY convenient, requires no configuring, runs stable, has some GUI enhancements, and automatically associated with SMC files on your HD . . basically, it's easy to use, and also fast and good . . . we love it . .
WIN
homepage
updated
3/31/00
ZSNES is widely regarded as the best SNES emu, with Snes9x a close second . . though I dislike the whole DOS thing, the zsnes team have made huge accomplishment in the snes field, and zsnes is fast, compatible, and has a nice GUI . . a definite download
DOS
homepage
updated
3/31/00
Snes9x is an open source SNES emu that has run neck and neck with ZSNES for quite some time . . it features good compatibility, speed, and advanced feature support, but is a little less reliable than ZSNES at time . . . many emus, like the great Sneshout, have been based on the 9x code . . . .
WIN
homepage
updated
3/31/00
NLKE is actually a merger of two SNES emus, NLKSnes and ESNES, which became one a while back . . it's slower in some aspects than ZSNES, but has a similar feature set, a little less compatibility, but still worth a try as an alternative . . .
DOS
homepage
updated
3/31/00
SNEeSe has one of the better names out there, as SNES emus go, and isn't too shabby to boot . . . it's a little slower and a little less compatible than the competition, but does Mode7 and sound, so is worth a try fer sure . . . god bless you . . .
DOS
homepage
updated
3/31/00
   
   
 
   

 

Top 8 Things We Remember Fondly about the SNES:

1.Milkbone Shaped controller - arf, arf!

2.Playing Super Metroid for hours on end just to see Samus in a bikini

3.Tape-recording the Castlevania IV soundtrack so we could hear it anywhere we went

4.Laughing our asses off at the SuperScope 6

5.Slow Motion Dhalsim Tag-Team action!! (see intro text)

6.Hyping our friends about this "GREAT NEW GAME", then sitting them down in front of LAST ACTION HERO . . . ^^

7.Crashing STRAIGHT into the ground in Pilotwings, shouting "Wendy I can Fly" all the way down . . .

8.Trying to talk like Falco in Starfox by going "Madaaaa . . hebuh maddaaaaa" repeatedly