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OverClocked
: Platforms:
Nintendo 64 / Ultra 64
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Nintendo's N64 - also known
as the "Ultra64" - is a strange system
. . whereas Sega and Sony both wisely went with
the cd-rom format,
Nintendo opted to remain cartridge-based
. . . whereas the Saturn and Playstation emphasized
number of polygons and complex textures, the N64
relies on blurring techniques
and relatively simple geometry, yet fluid mechanics
and fast loading times. Finally, the Playstation
and Saturn both enjoyed fairly decent third-party
support, with Sony having the obvious edge, whereas
almost all the 64's decent titles came either from
rare or nintendo themselves . . . critics have hailed
the controller, which
was the first to feature analog
and digital control, as an important innovation
. . but in the end, while there are some beautiful
titles like Zelda64,
Mario64, and Goldeneye,
there just weren't ENOUGH games, or variety, to
compete with Sony's beast.
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Emulation of the N64 revolutionized
the emulation scene . . when RealityMan and Epsilon
dropped the bombshell that was UltraHLE,
no one really knew what the effects would be . . since
then, we have seen a glut of emulation
"fans" whose only interest is in emulating current
games that are on store shelves, and saving money
in doing so . . . however, this should
not reflect badly on the emulator itself, or the
n64 scene, as the programmers there are quite talented and
hard-working, and n64 emulation can be considered a viable
addition to the world of emulation, if done carefully .
. .
Since UltraHLE, Nemu64, TR Win, and Corn have taken great
strides in achieving n64
emulation of commercial games, with advances in realms of
speed, compatibility, features, and d3d acceleration (without
a glide wrapper) . . . |
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Specifications:
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CPU:
64-Bit RISC CPU, clock speed of 93.75 MHz
Memory: Rambus D-Ram 36-Mbit
maximum transmission speed of 4,500 Mbit/second
Co-Processor: SP (sound and graphics processor) and DP (pixel
drawing processor) incorporated
clock speed of 62.5 MHz
Resolution: 256 x 224 - 640 x 480 dots
flicker-free interlaced mode support
Color: 32-Bit RGBA pixel color frame buffer support 21-Bit
color video output Graphics Processing Functions: Z Buffer,
Antialiasing, Realistic texture mapping (Tri-linear mip-map
interpolation, environment mapping, perspective correction)
Dimensions: 10.23 x 7.48 x 2.87
Weight: 2.42 lbs. |
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Emulators
UltraHLE
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The
one that started it all . . . Realityman and Epsilon's famous
UltraHLE not only proved n64 emulation of commercial games
at fast speeds possible, it also demonstrated the power
of dynamic recompilation. With it followed much lameness
and rom begging, but it still stands as one of emulation's
major historic releases. |
WIN
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Nemu64 |
After
UltraHLE was discontinued (it has since been recontinued),
Nemu64 was head of the pack. and with recent updates it
has surged ahead of UltraHLE in terms of compatibility .
. the authors hate 3dfx though, so make sure you have a
supported video card . . . |
WIN
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TRWin |
TR
Win is a little behind Nemu64, but is similar in that it
runs d3d, windowed, but with less speed and compatibility
as of right now . . . |
WIN
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Corn |
Corn
is revolutionary in that it uses STATIC recompilation, which
lets it achieve ballistic speed . . if you have a slower
PC, and want to play m64 or starfox, sign up now . . . very
nice |
WIN
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