|
|
|
|
OverClocked
: Platforms :
Sega Genesis / Megadrive
|
|
|
|
|
|
Sega's
GENESIS was just that - a rebirth for the company, creating
a huge competitor for Nintendo before they even entered
the 16-bit wars . . . debuting with an impressive
list of titles that included Phantasy
Star II, Space Harrier II,
and Revenge of Shinobi, the
Genesis won a new generation of gamers over with better
sound and graphics, a CD-ROM addon, and way better third
party support than the Master System ever enjoyed. Even
after the technically superior SNES entered the arena, Sega
still had the SONIC series, which introduced a whole new
twist on the platforming genre, and
achieved speeds the SNES's low clock rate arguably could
not have handled . . . The CD addon,
though not worth its original $200 price tag, did enjoy
several awesome titles - Sonic CD, Snatcher, and the IMMORTAL
Lunar . . .
The
Genesis also introduced Electronic Arts' popular sports
franchise, and later prooved successfull
enough to warrant a handheld spinoff called
the NOMAD - essentially a portable
genesis, and the CDX - a portable
genesis + Sega CD, but with no screen. Some say the
Genesis won the 16-bit war, others the
SNES . . economically, the figures point to Nintendo,
but for many gamers the Genesis was
the platform of choice, especially for sports gamers
or sonic fanatics ^^ |
|
|
|
|
|
|
Specifications:
|
CPU:
*Motorola 68000 running at 7.61 MHz
*1 MByte (8 Mbit) ROM Area
*64 KByte RAM Area
*Co-Processor: Z-80 running at 4 MHz (not included in Genesis
2 or 3 models)
*Controls PSG (Programmable Sound Generator) & FM Chips
*8 KBytes of dedicated Sound RAM
Graphics:
*64 Simultaneous colors from a 512 color pallette
* Pixel resolution: 320 x 224
* VDP (Video Display Processor)
* Dedicated video display processor
* Controls playfield and sprites
* 64 KBytes of dedicated VRAM (Video RAM)
* 64 x 9-bits of CRAM (Color RAM)
* 3 Planes: 2 scrolling playfields, 1 sprite plane
Sound:
* PSG (TI 76489 chip)
* FM Chip (Yamaha YM 2612)
* 6-Channel Stereo
* 8 KBytes RAM
* Signal/Noise Ratio: 14dB
|
|
|
|
|
|
|
Emulators
Genecyst
|
SARDU
was a veritable god of emulation programming, as nesticle,
callus, and especially genecyst show . . this emu features
tons of stuff, speed, compatibility, a disturbing GUI, and
an all-around feeling of quality . . weapon of choice, for
now, though the Genesis scene is seeing some activity .
. . |
DOS
|
|
Kgen98 |
Kgen98
is "the other badass DOS Genesis emu" . . like
genecyst, it is no longer being worked on, but also like
genecyst, the author achieved good speed and compatibility
. . this was actually used BY SEGA themselves in a commercial
release of classic gen titles for PC! |
DOS
|
|
GENS |
GENS
came out of nowhere and really surprised a lot of people
as it started picking up speed and other abilities like
scanline and eagle display modes . . . PLUS, it's still
in active development, which means more compatibility &
features to come from this surefire Genesis / Win emu .
. get it! |
WIN
|
|
Megasis |
Megasis
is a really accurate Genesis emu, with great compatibility
and the BEST sound implementation . . games sound beautiful
played on it, just try Streets of Rage & see what I
mean . . the downside is, it requires a pretty powerful
PC for decent speed . . other than that, GREAT.
|
WIN
|
|
DGEN |
DGEN
is a great genesis emulator still in development, and supports
the two-player split screen in Sonic 2 . . . programmed
by Dave, who also did the Teenage Mutant Ninja Turtles arcade
emu, DGEN has good compaibility, average speed, but not
as good sound as Megasis . . still, definitely worth the
download . . . |
WIN
|
|
|
|
|
|