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OverClocked
Interview:
Darkstalker interviews ME
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On the occasion of
OverClocked's 100th episode, OC creator David
Lloyd granted me an audience with him to discuss various
subjects relating to him, OverClocked and emulation in general.
Sit back and enjoy.
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Q:
Tell us about yourself..
A:
Man . . I could take all day, but something tells me that
would get
real boring, real fast, so I won't torture you . . too much^^
I'm 20, live in Northern Virginia, USA, and am an English
major with an affinity for satire a'la Catch 22, Kurt Vonnegut,
etc. I got into computer graphics four or five years ago
after giving up on learning Japanese (damn Kanji!!) and
needing another course to take . . since then, I've moved
into 3d and video/compositing, with a little digital photography
on the side. As an English major, I do write quite a bit,
poems, essays, and what not . . and my third love is music,
both listening & composing.
Oh yes, did I mention I love games? My early years with
the SMS got me addicted, and I've owned lots of systems
since then. It's never quite the same though, ya know?
Anyhow, got into emulation back in . . I think '96, when
a lot of sites were starting up that are big today . . I
drifted a bit, but REALLY got back into the scene when NeoRageX
came out (Last Blade owns you). I *do* get outside and *do*
have real-life friends, but honestly I spend a lot of time
in front of a computer or a synthesizer or a blank piece
of paper, and don't see too much wrong with that . . it's
my thing, it's what I do. Oh yeah, I do freelance web design
and work at a public library to pay the bills, and some
adjectives I'd use to describe myself are: pensive, prolific,
intraverted, cynical, optimistic, and of course bleem .
. .
Q:
What was your original inspiration (for OverClocked as a
whole and Green and Pretzel in particular)?
A:
Originally, I sat down with 3d
studio MAX 3 (the 3d program used to create
OC) and just designed some characters . . previous to that,
I had done mostly spaceships, architecture, or abstract
art (see http://iterations.net/gallery/)
so I wanted to "broaden my horizons" . . after
creating Pretzel, I was staring at the monitor, when I thought
"wouldn't it be great to do a comic strip with this
character . . " . . but about what?? The sites I
visit most often all have to do with emulation, and I consider
myself "into" the scene, so I figured why not
give an emu-comic a try . . . Atila of Retrogames
got me off the ground, for which I am indebted, with that
historic first post . . . .
Green was created AFTER I came up with the concept . . their
designs were basically random, but I did want a sort of
abstract, yet very distinct look . . no arms, weird hair
. . I think I accomplished that ^^
As
for the title - it's not really emu-related, but it sounds
cool, and has many different permutations i.e. "OverRocked"
"OverHacked" . . . . "Overcooked" :)
Q:
Were the characters of Green and Pretzel based on people
you knew either in the emulation scene or in real life?
A:
Mmmm . . no, not directly . . They both have parts of me
. . Pretzel tends
more towards the die-hard retrogaming techie type, with
Green being
more sarcastic, and also into the "shadier" areas
of the scene like
next-gen emus, ROMZ, what not . .
Q:
What tools/software/hardware is used in the creation of
OverClocked?
A:
Primarily, 3d studio MAX 3 and Photoshop
5.5 . . sometimes I use illustrate!,
a cartoon shader for MAX, other times I do not . . Also
used on occasion are Bryce,
Poser,
and various PS plugs like Kai's and Genesis VFX . . good
stuff :) OverClocked is created entirely under Windows
2000
(knock it all you want - it's brilliant for graphics
apps) on a Dual Pentium III-500mhz with 256mb RAM . . .
html is done a different computer, using Macromedia
Dreamweaver 3 and also straight HTML
coding . . . (when DW screws up)
Q:
How does an episode go from being an idea floating in your
head to your webpage? Describe the process.
A:
I have strange blackouts . . when I wake up, I find myself
on the bathroom
floor . . and magically, somehow, a new episode of OC is
on my hard drive ^^ . . honestly, not ALL the ideas are
from my
head . . several contributors have given me fairly solid
ideas
or more often general concepts, and I owe a lot to them
. .
Basically,
I have a good notion on what the episode will be about,
but the text/dialogue only comes when I've got the first
frame
rendered and get a "feel" for it . . from there,
it's a
question of how many frames, what to say, what not to say,
which is
all trial and error work . . often, I have episodes where
the last
frame isn't all that "funny" in the traditional
sense, for which
a few people have criticized . . but I don't always WANT
it
to be funny in the traditional sense . . sometimes funny,
sometimes
sarcastic, sometimes serious, sometimes completely stupid
. . I vary it a bit.
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Q:
Approximately how long does it take to go from the beginning of
the creation process to the finished product?
A:
Depends . . I admit to having several scenes and recycling them;
I need to come up with some new environments . . if I already have
the basic scene, doing the episode can take a little over an hour
and a half . . if it's mostly new . . for instance episode
#94 . . it can take well over 3 hours.
Q:
When did you get into emulation and what drew you to it? What emulators
do you use the most?
A:
I had a 486, and didn't like DOOM all that much . . had sold my
Genesis, my SMS, my NES for money to buy my Sampler (used for the
remixes)
and still wanted to play some of those games . . this was a WHILE
ago, I'd say when Bloodlust
started making waves in the scene, though I remember pasofami
and what not . . SEGA emulation (MEKA
& the
cyst) did the most to draw me in; at
that point, I wasn't really savvy enough to be into MAME and the
arcade stuff
Q:
The emulation scene has always been a target for all sorts of controversy
in its relatively short life. Do you feel that it will ever be any
different?
A:
People may misinterpret this, but I'd have to say "Hopefully
not" . . Why? Because all that debate, even though it
is sometimes quite nasty and senseless, and all that controversy,
it shows that at least people CARE
enough to say something . . the worst thing would be a scene where
news is reported mechanically, there is no debate, and people stick
to themselves mostly. Now, if you're referring to LEGAL controversy,
I think that will eventually die down . . the AMIGA scene has had
great success in getting games released to public domain . . I believe
that success will *eventually* carry over to the consoles, but Nintendo
may never yield . . With VGS and Bleem!, and Sega's use of Kgen,
and emulators being ported to digital cameras and other consoles,
there will eventually be too much proliferation for anyone to track
. .
Q:
OverClocked is being read by so many within the emulation community,
as was seen with episode
#96, "The Quitting Game". Just about
every emulation site posted something about it and a few posters
"quit" for a week or so upon seeing it. Do you feel that
you have a strong influence within the emulation scene because of
OverClocked that you might not have otherwise?
A:
Hey - I don't program, I don't dump, and I don't hack or translate
- OverClocked
is my only claim to fame, so without it, I'd be "merely"
a big
emulation fan ^^
A
strong influence? Hmmm . . I've thought about that myself . . I'd
say I'm not really *changing* anyone's opinions too dramatically,
but more that I'm making them aware of what's going on, and making
them consider different perspectives . . hopefully making them laugh
a bit while doing so ^^ . . some episodes are definitely making
a statement - #35,
#68,
or #96
like you mention hopefully DO have an impact of some kind, but I
always try for a positive impact.
Q:
Over 100 episodes, your comic strip has touched many of the sensitive
areas
of emulation, from the so-called "Top 100" sites (Episode
#88, "The Windows Are Coming"), to ROM beggars
(Episode
#38, "The ROMFather") to the death of RAINE
(Episode
#91, "Candle In The Raine"). Is there
any area of the emulation scene that you won't touch for OverClocked?
Why or why not?
A:
If someone is having personal problems, made a big mistake but apologized
for it, or feels very, very strongly on a topic that is
personal to them, I try to steer away, or cover it in a fashion
that
is not "offensive" . . but for the most part, no, nothing
is sacred ^^
Q:
We've seen OverClocked.Org grow from being just the comic strip
OverClocked to the OverClocked Remixes and OverClocked ReViews.
Do you have any further plans for introducing more into the OverClocked
experience?
A:
The plans are there . . . the time, unfortunately, isn't always
there too
. . I feel safe in saying that you'll see some new features around
here
*quite* soon, which should be fairly cool . . there's always something
on the back burner as well . .
Q:
What are some of your favorite episodes? Are there any episodes
that you look back upon and feel embarassed about or wish you didn't
create?
A:
#29
I feel is just about perfect . . I wouldn't change a thing . . most
episodes I could go back and improve; I don't THINK I would trash
them completely, but there are episode like #65
that almost NO ONE understood . . I have to watch myself
sometimes, because not everyone has the same knowledge, and for
many English is a second language . . . other favs would be #3,
#4,
#41,
#70,
#90
. .
well
. . I mean, it IS my comic . . I like a lot of them, because *I*
made'em
^^
#10
was a little off, perhaps . . .
Q:
Well, since you've reached your 100th episode, I know that you'll
have quite a few extras in store for the readers of OverClocked.
What is it that we can expect to see?
A:
I can tell you but I'd have to kill you :) I'm
working on having Pretzel & Green do some half-funny/half-serious
interviews,
also revising the reviews a bit, adding some stuff there, and
importantly, adding emulator downloads, with descriptions (by
Pretzel or Green) on each system, and the major emus for it . .
And
some other things . . .
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Q:
Have there been episodes that have received mostly a negative
response from those in the scene or those that were featured
in some of the episodes?
A:
Not that I've heard about myself, but I'm sure . . like Abraham
Lincoln said,
ya can't please all of the people all of the time . . .
Q:
After 100 episodes, do you find it hard to come up with something
fresh and new each time? What can we expect for the next 100?
Perhaps some new characters?
A:
Maybe . . I'm thinking of a possible love interest for Green
. . . and perhaps bringin in Pretzel's "wife" that
I've referred to . . after so many episodes, it does become
more difficult, but there's ALWAYS something going on, and if
there isn't, I can sometimes revisit older ideas in new ways
. . there's a lot of room for doing game-specific strips, that
I haven't explored, though that wouldn't be strictly
emu-related
. . also, I feel free to do some episodes that aren't related
to emulation at all, like the Crazy
Taxi episode ^^ . .
I
don't think I'll be running short on ideas, just time . . .
Q:
How did the Pretzel and Green cameos in Bloodlust Software's
NogginKnockersX come about and will we maybe see a few more
cameos for them in other games.. or maybe.. an emulator? :)
A:
Don't rule anything out :) As for Noggin, well, Hellbent reads
OC from time to time, and OC
episode #5 covered his
and bloodlust's climactic return . . he contributed a groovy
fanstrip
a while back, and recently wrote me for permission to include
P&G as cameo characters, with a great bit of dialogue .
. naturally I accepted . . so, enjoy NogginknockersX
in all of its glory, and look out for my guys as well!
Q:
Since most of the time your characters do the talking, is there
anything else
you would like to voice your opinion about?
A:
CONTRIBUTE! I'm always looking for fanstrips, remixes,
and even guest game
reviews, which you could write using Pretzel & Green or
other notable game characters if you wish . . . also, keep sending
me ideas and feedback - I try to respond as much as possible,
but trust me, even if I don't, I read and appreciate each one!
OC will continue to expand as long as there is a TWO-WAY communication
between you and me, which means telling me what you think, and
coming up with your own strips, graphics, songs, and reviews
. . . ALSO, I'd just like to say that one of the main reasons
I love the emu scene is its international nature . . I've gotten
emails from Australia, Japan, South Africa, etc . .
Despite all the flame-wars, lameness, etc., etc.,
I
think it's pretty impressive that this many people, from different
places & cultures, can cooperate to such a degree . . .
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